![]() (The rate at which we dole out Points will fluctuate as we test the system and find the right balance.) The developer can use those Points – and any others they collect – to reward players for their achievements, adding a new layer to gameplay. ![]() The game’s developer gets seven ROBUX and, now, a certain allowance of Points to distribute back to players. You can think of Points like Playstation trophies, Xbox Achievements, or even ROBLOX badges – the important distinction from the latter is there’s scarcity to the number of Points to be awarded, making them limited and desirable.įor a basic example of how this works, let’s say a player spends 10 ROBUX in a game. Builders and developers can then distribute those Points to players who achieve predefined goals. ![]() Points are awarded to builders and developers when players spend ROBUX in their games. ![]() We’re starting with a new cross-game, platform-wide scoring system known simply as Player Points. Today, we’re kicking off the beta testing period for a series of features that will give new meaning to ROBLOX gameplay – for individuals and groups alike – while also encouraging better content and fun rewards for players. ![]()
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